# Auto generated

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := game_shared
LOCAL_MODULE_FILENAME := libgame

LOCAL_SRC_FILES := helloworld/main.cpp \
				../../Classes/AppDelegate.cpp \
				../../Classes/Common/ActionCallFunc.cpp \
				../../Classes/Common/PlistData.cpp \
				../../Classes/Core/Component.cpp \
				../../Classes/HelloWorldScene.cpp \
				../../Classes/Layer/FishLayer.cpp \
				../../Classes/Layer/RockLayer.cpp \
				../../Classes/Layer/RoomLayer.cpp \
				../../Classes/Layer/WaterLayer.cpp \
				../../Classes/Objects/Character.cpp \
				../../Classes/Objects/Fish.cpp \
				../../Classes/Scene/GameScene.cpp \

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static box2d_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,CocosDenshion/android) $(call import-module,cocos2dx) $(call import-module,Box2D)
